Saturday, August 3, 2019

Looking for new tips!

The game has changed a lot since I originally wrote my first seven tips. The purpose of the original tips were to be able to quickly get new team members smart without having to constantly repeat myself. I stopped playing around level 24. The game is foolishly expensive. Three of my friends continue to play and I still interact with them. So, while I believe the comments below are great for level 16 and below players, they don't really apply to level 18 and above -- things have changed quite a bit.

So, I'm going to start writing some new tips. If you have a good tip, add it below in the comments to this section, and I will publish a full blog on your tip, crediting you as well.

There are a lot of hits on this page, so clearly people have interest.

Monday, January 1, 2018

Tip #7: Don't always follow the stars

The number of stars in an aircraft type do not always explain the impact. See below. Against high armor targets like the Kuz, the lower stars can be more effective.


Kuz Cav
Lvl 46 Lvl 33
432 234
A/C Level Rng Quantity Attack Color CV hits vs Kuz vs Cav Mk II
CAIC Z-10 38 4 104 410 P 3 1248 430282
Rafale 35 4 100 399 P 3 1200 392146
Vulcan v1 35 3 100 446 P 3 115232 363286
CSH-2 35 3 100 446 P 3 115232 363286
AH-1 Cob 40 3 90 467 P 3 131526 354775
XB-70 v1 40 3 90 467 P 3 131526 354775
XB-70 v2 30 3 80 425 P 3 720 265902
Su47 28 3 91 478 P 1 49240 124483
Typhoon 41 3 91 472 P 1 46562 121805
UH-60 30 4 83 270 P 3 996 115361
F15 30 3 93 425 P 1 279 103037
Mirage IV 30 3 93 425 P 1 279 103037
Ka32 31 2 81 575 P 1 54918 99568
Su33 30 2 80 570 P 1 52932 97030
B-57 29 2 79 565 P 1 50978 94525
Vulcan v2 26 3 78 273 B 3 702 84753
AH-6 34 2 84 504 P 1 37445 83749
Su27 31 2 81 491 P 1 32664 77313
F-117 19 4 69 237 B 3 828 51217
B-2 28 5 101 215 Gr 3 1515 1515
J20 26 5 97 210 Gr 3 1455 1455
J20 25 5 85 142 Pink 3 1275 1275

Tuesday, November 28, 2017

TIp #6 Making Money

Pirate terminator is an easy way to make 200 plus gold pieces three times a day but you have to do it smart. Let's say you get 12k oil and elec attacking a certain level pirate, but you use half of it repairing ships, then your net income is 6k oil and elec. If you attack a lower level pirate and get 10k oil and elec and lose no ships, your net income is 10k oil and elec. Play smart.

Also, stamina is important. Let's say you attack pirate level 5 and get 5.5k of oil and elec. Each sortie (a fleet sailing to attack a pirate) costs 5 stamina points. In other words, 11k total resources (5.5k oil plus 5.5k of elec) divided by 5 stamina is a yield of 2.2 k resources per stamina point. You only have 200 stamina points or about 40 sorties. Attacking a pirate level 11 yields 17.6k oil and 17.6k elec, or 35.2k or resources. This means you are getting 7k or resources per stamina point (35.2k / 5 stamina).

So don't waste your stamina on little pirates, try to maximize your stamina effectiveness by hitting the highest level pirate you can hit with the least amount of ship losses.

In my opinion, the best course is to attack pirates with carriers only (that is, no ships). If you only use carriers, you don't have to pay any repair cost. But you need to figure out what is the best pirate level to attack. I have a carrier that can attack pirates level 17 non-stop, but if I hit level 18, I can only do one attack before the hit points on the carrier are exhausted. I have another carrier which can hit about 6-8 level 19 pirates before it is exhausted in hit points. It still cannot attack a level 20.

Some people add a few ships in the defense slots, like 2 in each position (guarantees 6 times 2 equals 12 losses). That strategy only stops two air attacks. The first air attack takes out one line, and the second air attack takes out the second line. In my mind, it doesn't seem to be very effective. Also, I will always have some ships to repair, so that affects the net income.

Sunday, November 5, 2017

Tip #5 Understanding repair costs as you develop a strategy

Warship
Acronym
Number to repair
Repair cost in resources
Repair cost in uranium
Tier 1
t1
100
~16k
0
Tier 2
t2
100
~48k
0
Tier 3
t3
100
~250k
100

So if an enemy attacks you and you lose 1000 t1 ships defending your base, your cost of repair is 160k in resources. And, you can use cvp because t1 repair in minutes.

If you attack your enemy back (carrier only) and are defeated but he loses 700 t3 ships in his defense, his cost of repair is 1,750k in resources and 700 uranium.

So you were defeated twice, but he is paying 15 times the amount in repair. If he tries to fix his t3 ships in the cvp, he will be waiting 7 hours to get it done.

Thursday, November 2, 2017

Tip #4 Defeating a more powerful player

Defeating a more powerful player

  1. Reinforcing your base with your teammates seldom works and just costs everyone a lot of repair costs
    1. It is possible if you get enough players but in the end, you will pay more for repair costs than the attacker
  2. Defending with tier 1 ships (T1) does not cost much to repair, and if you follow the tips in "Defending your base," you will not lose much
  3. If you have an attack carrier, send it alone (no ships) to attack your enemy. The worst that can happen is that it is sent to the repair yard
    1. The enemy will be forced to defend with good ships or he might lose some of the plunder he has accumulated on his decks
    2. He will lose T2 and T3 ships even if he wins the engagement
    3. In the end, you might lose 600 T1 ships (100k to repair) defending your base, and he loses 200-300 T3 ships defending his (1 M plus UR) to repair. You technically lost both battles, but he spent more to attack you, so he actually loses
    4. Why would he defend with T3 and not use the same strategy? Because the bully is arrogant. He will attack a bunch of players at once. He will not have time to use his plunder. He will be over the storehouse limit. He cannot afford to lose even one battle or he will lose some of his precious plunder. Therefore he is forced to defend with good ships. You are not forced to defend with good ships because you should have nothing on your decks to lose

Wednesday, November 1, 2017

Tip #3 Use up your Uranium (UR), don't leave it on base

Use up your Uranium (UR), don't leave it on base
  1. You do not have to click on your resources. Leave them alone. They can hold almost two days worth of production. Essentially they increase your store house
  2. Don't collect your missions until you are ready to use the UR. They will stay there indefinitely
  3. Keep a production line of warships empty (not producing) in case you need to burn some UR
  4. Aircraft below level 20 can also burn UR (by upgrading), but after level 20 will need at least 168 UR or more
  5. Do the pirate terminator events or you will find yourself short materials to upgrade your aircraft

Tip #2 Defending your base

Defending your base
  1. It really is impossible to defend your base unless you are one of the top 10 players. And there are strategies even in that case to annoy the heck out of them
    • Asking reinforcements from your team will do no good. It will just cause them to have to spend all afternoon sending ships to the CVP for repair
    • Unless you are a top player, you cannot stop an attack. It will happen. The best you can do is make it unproductive to the enemy
  2. Since, you cannot defend, then you must not make it worth their while
  3. Build up your storehouse
  4. Always keep your resources below your storehouse limit
    • There are times you need to go over the limit, plan ahead
    • Bring all your resource ships back at the same time, so that you are not over the limit more than a few minutes
    • Use a shield only for those short periods of time right before you are going to build something. This should be the only time you need to use a shield
  5. Use tier 1 warships (called t1) to defend your base. They are super cheap to repair. The enemy will lose more t2 and t3 ships attacking your base than he gets from plundering (especially if you stay below the storehouse limits)
    • One additional thought. Build 1000 t1 of each type, otherwise on repeated attacks, the computer will dip into your other ship types
    • I have 3000 t1's and I'm thinking of building more and getting rid of my t2s, so that my good ships are always protected by the dock
  6. Use a weak carrier to defend the base too. (Every now and then substitute your attack carrier to bloody their nose, but always use T1 ships)